godot-mcp-enhanced
local MCP serverInstallation
Terminal
claude mcp add godot-mcp-enhanced -e GODOT_PATH=... -e GODOT_PROJECT_PATH=... -e ALLOWED_PROJECT_PATHS=... -- npx -y godot-mcp-enhanced
Run in your project folder. Add --scope user to use it everywhere.
Claude Desktop, Cursor & other clients
Add to claude_desktop_config.json or .cursor/mcp.json.
{
"mcpServers": {
"godot-mcp-enhanced": {
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced"
],
"env": {
"GODOT_PATH": "...",
"GODOT_PROJECT_PATH": "...",
"ALLOWED_PROJECT_PATHS": "..."
}
}
}
}Fill in the environment variables with your own credentials.
Summary
Enhanced Godot 4.5-4.7 MCP: headless+editor+bridge, secure GDScript sandbox, closed-loop AI dev.
Questions
godot-mcp-enhanced is a local MCP server distributed as the npm package godot-mcp-enhanced.
Run: claude mcp add godot-mcp-enhanced -e GODOT_PATH=... -e GODOT_PROJECT_PATH=... -e ALLOWED_PROJECT_PATHS=... -- npx -y godot-mcp-enhanced
Run: codex mcp add godot-mcp-enhanced --env GODOT_PATH=... --env GODOT_PROJECT_PATH=... --env ALLOWED_PROJECT_PATHS=... -- npx -y godot-mcp-enhanced
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