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godot-mcp-enhanced

local MCP server

Installation

Terminal

claude mcp add godot-mcp-enhanced -e GODOT_PATH=... -e GODOT_PROJECT_PATH=... -e ALLOWED_PROJECT_PATHS=... -- npx -y godot-mcp-enhanced

Run in your project folder. Add --scope user to use it everywhere.

Claude Desktop, Cursor & other clients

Add to claude_desktop_config.json or .cursor/mcp.json.

{
  "mcpServers": {
    "godot-mcp-enhanced": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-enhanced"
      ],
      "env": {
        "GODOT_PATH": "...",
        "GODOT_PROJECT_PATH": "...",
        "ALLOWED_PROJECT_PATHS": "..."
      }
    }
  }
}

Fill in the environment variables with your own credentials.

Summary

Enhanced Godot 4.5-4.7 MCP: headless+editor+bridge, secure GDScript sandbox, closed-loop AI dev.

Questions

godot-mcp-enhanced is a local MCP server distributed as the npm package godot-mcp-enhanced.

Run: claude mcp add godot-mcp-enhanced -e GODOT_PATH=... -e GODOT_PROJECT_PATH=... -e ALLOWED_PROJECT_PATHS=... -- npx -y godot-mcp-enhanced

Run: codex mcp add godot-mcp-enhanced --env GODOT_PATH=... --env GODOT_PROJECT_PATH=... --env ALLOWED_PROJECT_PATHS=... -- npx -y godot-mcp-enhanced

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