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Godot MCP Runtime

local MCP server

Installation

Terminal

claude mcp add godot-mcp-runtime -e GODOT_PATH=... -e DEBUG=... -e GODOT_MCP_DISABLE_ELICITATION=... -e GODOT_MCP_STRICT=... -e GODOT_MCP_DISABLE_SECURITY=... -- npx -y godot-mcp-runtime

Run in your project folder. Add --scope user to use it everywhere.

Claude Desktop, Cursor & other clients

Add to claude_desktop_config.json or .cursor/mcp.json.

{
  "mcpServers": {
    "godot-mcp-runtime": {
      "command": "npx",
      "args": [
        "-y",
        "godot-mcp-runtime"
      ],
      "env": {
        "GODOT_PATH": "...",
        "DEBUG": "...",
        "GODOT_MCP_DISABLE_ELICITATION": "...",
        "GODOT_MCP_STRICT": "...",
        "GODOT_MCP_DISABLE_SECURITY": "..."
      }
    }
  }
}

Fill in the environment variables with your own credentials.

Summary

Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.

Questions

Godot MCP Runtime is a local MCP server distributed as the npm package godot-mcp-runtime.

Run: claude mcp add godot-mcp-runtime -e GODOT_PATH=... -e DEBUG=... -e GODOT_MCP_DISABLE_ELICITATION=... -e GODOT_MCP_STRICT=... -e GODOT_MCP_DISABLE_SECURITY=... -- npx -y godot-mcp-runtime

Run: codex mcp add godot-mcp-runtime --env GODOT_PATH=... --env DEBUG=... --env GODOT_MCP_DISABLE_ELICITATION=... --env GODOT_MCP_STRICT=... --env GODOT_MCP_DISABLE_SECURITY=... -- npx -y godot-mcp-runtime

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