Godot MCP Runtime
local MCP serverInstallation
Terminal
claude mcp add godot-mcp-runtime -e GODOT_PATH=... -e DEBUG=... -e GODOT_MCP_DISABLE_ELICITATION=... -e GODOT_MCP_STRICT=... -e GODOT_MCP_DISABLE_SECURITY=... -- npx -y godot-mcp-runtime
Run in your project folder. Add --scope user to use it everywhere.
Claude Desktop, Cursor & other clients
Add to claude_desktop_config.json or .cursor/mcp.json.
{
"mcpServers": {
"godot-mcp-runtime": {
"command": "npx",
"args": [
"-y",
"godot-mcp-runtime"
],
"env": {
"GODOT_PATH": "...",
"DEBUG": "...",
"GODOT_MCP_DISABLE_ELICITATION": "...",
"GODOT_MCP_STRICT": "...",
"GODOT_MCP_DISABLE_SECURITY": "..."
}
}
}
}Fill in the environment variables with your own credentials.
Summary
Zero-addon MCP server for Godot 4: agents edit, run, and play-test the game.
Questions
Godot MCP Runtime is a local MCP server distributed as the npm package godot-mcp-runtime.
Run: claude mcp add godot-mcp-runtime -e GODOT_PATH=... -e DEBUG=... -e GODOT_MCP_DISABLE_ELICITATION=... -e GODOT_MCP_STRICT=... -e GODOT_MCP_DISABLE_SECURITY=... -- npx -y godot-mcp-runtime
Run: codex mcp add godot-mcp-runtime --env GODOT_PATH=... --env DEBUG=... --env GODOT_MCP_DISABLE_ELICITATION=... --env GODOT_MCP_STRICT=... --env GODOT_MCP_DISABLE_SECURITY=... -- npx -y godot-mcp-runtime
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